EveryMatrix, a B2B iGaming supplier based in Sliema, Malta, has acquired certification for its SlotMatrix RGS casino content in Bulgaria, giving it the chance to provide in-house and third-party studio games in the fast-growing market.
Reason for certification:
Slotmatrix is EveryMatrix’s first pure B2B aggregator. It provides operators with more gaming content than any other aggregator on the market, zero platform fees and can be easily integrated with any gaming platform on the market, offering instant profit and increasing game supply. With this certification, SlotMatrix games from EveryMatrix’s Armadillo and Spearhead studios, involving John Daly Spin It and Win It, Hot Hot Honey, Sweet Gems, Mythological Mayhem, among others, will be obtainable to Bulgaria license holders like EveryMatrix’s existing customer Kaizen and aggregator partners involving EGT Digital who will offer SlotMatrix content to its network of operators. Furthermore, other SlotMatrix Exclusive Partners that are available in over 17 markets around the world will also be available to operators.
“The total gross win for the Bulgarian onshore interactive betting and gaming market was estimated to be €388.5 million, rising to a predicted €425.9m in 2023,” according to H2 Gambling Capital.
Commenting on the certification, Razvan Haiduc, CEO, Games, EveryMatrix, said: “To gain access to another fast-growing market is very encouraging and enables SlotMatrix to distribute both our own and best performing third-party studio content to new and existing operators and suppliers and their audiences.”
Headquartered in Malta, EveryMatrix is one of the biggest platform providers in online casino gaming. For the player, what they offer is probably of very little interest, even if it is the most important part of the website and casino. In fact, it can supply online casinos with everything from casinos to licenses, software and payments and branding.
The company was established relatively early, back in 2008 when most online casinos still used their own configurations and solutions. It’s no wonder that they’ve become one of the biggest companies in their field, given that they were among the first to offer these solutions. The brand has taken steps into game production in the last few years. This they do via dedicated semi-independent studios located around the world. There are two ways that they go about this: either investing in existing studios or starting companies of their own. Given that they are already present in most jurisdictions and connected with most gaming companies, they have a rather easy time doing both.
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